Studio

A one-person studio that ships.

Akando Studio is run by Deniz Caliskan from Germany. Design, engineering, infrastructure, and the boring parts afterwards are all done in-house, because that is what keeps a small project affordable and a finished one alive.

One person, end to end

The same person designs it, builds it, deploys it, and answers the email about it afterwards. Nothing is lost in a handover between three agencies, because there are no handovers.

Small and exact beats big and vague

A project is cut down until every part of it has a reason to exist. What is left gets built properly instead of a larger thing being built badly.

Privacy by construction

No third-party fonts, no analytics nobody asked for, no cookie banner where there is nothing to consent to. It is easier to build a site that collects nothing than to defend one that collects too much.

It has to survive the handover

Automated checks, a deploy that rolls back in one command, and documentation written for the next developer. A project that only its author can run is not finished.

Studio

What is on hand

Web

  • Angular
  • TypeScript
  • Server-side rendering
  • SCSS design systems
  • Accessibility to WCAG 2.1 AA

Backend

  • ASP.NET Core
  • C#
  • PostgreSQL
  • REST APIs
  • Authentication and rate limiting

Games and tools

  • Flutter
  • Dart
  • Unity
  • C# editor tooling
  • Shaders

Operations

  • Docker Compose
  • Caddy
  • Linux on European hosting
  • Automated deploys with rollback
  • Backups and monitoring

GamesAppsWeb

The brand

The mark is an atom: an A chevron inside a broken electron shell, with a single amber orbit sweeping across it. Built, engineered, in motion. Every asset in it — logo, icons, the sting above — is generated from one script, so the proportions can never drift.

The studio sting — 2.4 seconds, generated from the logo itself.

Tell us what you need built.

A website, a web application, a tool, or a game. Describe it in a few lines and you get a straight answer: whether it is a fit, roughly how long it takes, and what it costs.

Start a project