Services

What you can hire the studio for

Three kinds of engagement. Every one is quoted individually — there is no package, because there is no standard project.

A website

A public site that has to look right, load fast, and be found — from a few pages to a catalogue with hundreds of them.

Suits companies, practices, training providers, and studios who need one site that works properly rather than five that almost do.

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  • Design in your brand, or a brand system built with you
  • Server-rendered pages, so search engines and social previews see real content
  • Multilingual where you need it, with correct hreflang and canonicals
  • A content model you can edit yourself, when the content actually changes
  • GDPR-clean by construction: no third-party fonts, no tracking you did not ask for
  • Hosting on European infrastructure, or a handover to yours

A web application or tool

Something with logic behind it: bookings, catalogues, dashboards, internal tools, an API another system talks to.

Suits a process that currently lives in spreadsheets, email, or a tool that stopped fitting two years ago.

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  • A written scope before anything is built, so the price can be fixed
  • API and database design, migrations included
  • An admin area for the people who run it day to day
  • Authentication, rate limiting, and backups treated as features, not extras
  • Automated checks and a deploy that can be rolled back in one command
  • Documentation aimed at the next developer, not at the invoice

A game

A complete small game, a playable prototype, or a specific piece of one — built in Flutter for the browser and Android, or in Unity.

Suits a promotional or training game, a prototype that has to be shown to someone, or a small commercial title.

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  • Concept and scope worked out before production starts
  • Design, code, and art direction from one place
  • Browser and Android builds from a single codebase
  • Anonymous play statistics if you want them, and none at all if you do not
  • Store listing, screenshots, and the release paperwork
  • A build you own, with the source, at the end

How it works

How pricing works

A fixed price, agreed first

After a short call and a written scope you get one number for the whole thing. It does not move unless the scope does, and a change is quoted before it is built.

Priced by the project, not the hour

What a project costs depends on what it has to do, not on how long it takes to do it. Ongoing work after launch — changes, content, new sections — is billed by the hour or by a monthly retainer, whichever fits.

The scoping call is free

The first conversation, the estimate, and the written scope cost nothing. If the project is not a fit, you get told that instead of a proposal.

You own what you paid for

Source code, design files, and accounts are yours at handover. Nothing is held hostage, and there is no licence you have to keep renewing to keep your own site online.

  1. You write

    A few lines about what it is for and who uses it. Enough to tell whether it is a fit.

  2. We scope it

    One call, then a written scope: what is being built, what is not, how long, and one price.

  3. It gets built

    You see it running from the first week, on a real address, and can say something while it still costs nothing to change.

  4. It goes live

    Deployed, handed over, and documented. Support afterwards is available but never required.

Studio

The stack

Chosen for projects that have to keep running after handover, not for a demo.

Web

  • Angular
  • TypeScript
  • Server-side rendering
  • SCSS design systems
  • Accessibility to WCAG 2.1 AA

Backend

  • ASP.NET Core
  • C#
  • PostgreSQL
  • REST APIs
  • Authentication and rate limiting

Games and tools

  • Flutter
  • Dart
  • Unity
  • C# editor tooling
  • Shaders

Operations

  • Docker Compose
  • Caddy
  • Linux on European hosting
  • Automated deploys with rollback
  • Backups and monitoring

Services

Common questions

What does a project cost?

It depends entirely on what it has to do, so there is no price list. After a short call you get one fixed number for the whole scope, in writing, before anything is built. The call and the estimate are free.

How long does it take?

A small site is usually a few weeks; an application with an admin area and a database is usually a few months. You get a date with the quote, and you see it running long before that date.

Do you work with an existing design or agency?

Yes. If you already have a brand, a design system, or a designer, the studio builds to it. If you do not, one gets built with you as part of the project.

Who hosts it afterwards?

Either the studio, on European infrastructure with backups and monitoring, or you. If it is yours, you get the containers, the configuration, and the deploy scripts, and it runs anywhere Docker runs.

What happens after launch?

Nothing has to. Support, changes, and content work are available by the hour or as a small monthly retainer, but nothing is locked behind a subscription and the site keeps working if you never write again.

Which languages do you work in?

German and English, in writing and on a call. Sites are built multilingual whenever the audience is.

Tell us what you need built.

A website, a web application, a tool, or a game. Describe it in a few lines and you get a straight answer: whether it is a fit, roughly how long it takes, and what it costs.

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